本帖最后由 清葑 于 2018-6-10 10:18 编辑
此代码为HDR高清 无阴影 高反光的
下面说说特点:
均衡材质√
0.9分辨率√
170纹理√
无阴影√
高反光√
八倍不卡
四倍不卡
激战不卡
加入优化代码[滑稽]
处理器在625及其625以上均不卡
本代码需要配合画质助手
蓝奏云链接:https://pan.lanzou.com/i10zwwf
代码如下:
[UserCustom DeviceProfile]
+CVars=r.UserQualitySetting=0
+CVars=r.ShadowQuality=0
+CVars=r.MobileContentScaleFactor=0.9
+CVars=r.MobileHDR=1.0
+CVars=r.Mobile.SceneColorFormat=2.0
+CVars=r.UserHDRSetting=3
+CVars=r.BloomQuality=1.0
+CVars=r.LightShaftQuality=1.0
+CVars=r.Mobile.TonemapperFilm=1.0
+CVars=r.Mobile.AlwaysResolveDepth=1.0
+CVars=r.ACESStyle=0.0
+CVars=r.UserMSAASetting=0
+CVars=r.DefaultFeature.AntiAliasing=0.0
+CVars=r.MobileMSAA=1.0
+CVars=r.MSAACount=1.0
+CVars=r.MaterialQualityLevel=1
+CVars=r.Shadow.MaxCSMResolution=4
+CVars=r.Shadow.CSM.MaxMobileCascades=2
+CVars=r.Shadow.DistanceScale=0
+CVars=r.DepthOfFieldQuality=0
+CVars=r.RefractionQuality=0
+CVars=r.StaticMeshLODDistanceScale=0.8
+CVars=foliage.LODDistanceScale=1.0
+CVars=foliage.MinLOD=0
+CVars=r.DetailMode=1
+CVars=r.MaxAnisotropy=1
+CVars=r.Streaming.PoolSize=170
+CVars=r.EmitterSpawnRateScale=1.0
+CVars=r.ParticleLODBias=0
+CVars=r.MobileNumDynamicPointLights=0
+CVars=r.PUBGVersion=5
+CVars=r.Mobile.EarlyZPass=1
+CVars=r.MobileSimpleShader=1
+CVars=r.OpenGL.StripExtensions=GL_EXT_texture_compression_s3tc
+CVars=r.OpenGL.StripExtensions=GL_EXT_texture_compression_dxt1
+CVars=r.OpenGL.StripExtensions=GL_EXT_shadow_samplers
+CVars=r.OpenGL.StripExtensions=GL_EXT_shader_framebuffer_fetch
+CVars=r.OpenGL.StripExtensions=GL_ARM_shader_framebuffer_fetch_depth_stencil
+CVars=r.OpenGL.StripExtensions=GL_OES_depth_textur 低配版:
低配版:
[UserCustom DeviceProfile]
+CVars=r.UserQualitySetting=0
+CVars=r.ShadowQuality=0
+CVars=r.MobileContentScaleFactor=0.8
+CVars=r.MobileHDR=1.0
+CVars=r.Mobile.SceneColorFormat=2.0
+CVars=r.UserHDRSetting=3
+CVars=r.BloomQuality=1.0
+CVars=r.LightShaftQuality=1.0
+CVars=r.Mobile.TonemapperFilm=1.0
+CVars=r.Mobile.AlwaysResolveDepth=1.0
+CVars=r.ACESStyle=0.0
+CVars=r.UserMSAASetting=0
+CVars=r.DefaultFeature.AntiAliasing=0.0
+CVars=r.MobileMSAA=1.0
+CVars=r.MSAACount=1.0
+CVars=r.MaterialQualityLevel=2
+CVars=r.Shadow.MaxCSMResolution=4
+CVars=r.Shadow.CSM.MaxMobileCascades=2
+CVars=r.Shadow.DistanceScale=0
+CVars=r.DepthOfFieldQuality=0
+CVars=r.RefractionQuality=0
+CVars=r.StaticMeshLODDistanceScale=0.8
+CVars=foliage.LODDistanceScale=1.0
+CVars=foliage.MinLOD=0
+CVars=r.DetailMode=1
+CVars=r.MaxAnisotropy=1
+CVars=r.Streaming.PoolSize=170
+CVars=r.EmitterSpawnRateScale=1.0
+CVars=r.ParticleLODBias=0
+CVars=r.MobileNumDynamicPointLights=0
+CVars=r.PUBGVersion=5
+CVars=r.Mobile.EarlyZPass=1
+CVars=r.MobileSimpleShader=1
+CVars=r.OpenGL.StripExtensions=GL_EXT_texture_compression_s3tc
+CVars=r.OpenGL.StripExtensions=GL_EXT_texture_compression_dxt1
+CVars=r.OpenGL.StripExtensions=GL_EXT_shadow_samplers
+CVars=r.OpenGL.StripExtensions=GL_EXT_shader_framebuffer_fetch
+CVars=r.OpenGL.StripExtensions=GL_ARM_shader_framebuffer_fetch_depth_stencil
+CVars=r.OpenGL.StripExtensions=GL_OES_depth_texture
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