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本帖最后由 lmwsml 于 2017-11-11 03:08 编辑
好了这几天流言飞起!!!
该时候终结了!
今天群里也是被套路!!!
一夜之间冒出来好几个号称原创的坐着出来指责!!!
真心累!!!
今天双十一 公布全套 全家桶及PAK 修改代码
全家桶分享:
下载地址:回复可见百度云被举报换网盘-新的网盘已经更新
里面有什么呢?
自己看图:
因为论坛有些词打不上,我图片截图了!
RecoilInfo
- VerticalRecoilMin = 0 ;
- VerticalRecoilMax = 0 ;
- RecoilValue_Climb = 0 ;
- RecoilValue_Fall = 0 ;
- RecoilModifier_Stand = 0 ;
- RecoilModifier_Crouch = 0 ;
- RecoilModifier_Prone = 0 ;
- RecoilSpeed_Horizo??ntal = 0 ;
- RecoilSpeed_Vertical = 0 ;
- RecoverySpeed_Vertical = 0 ;
- VerticalRecoveryModifier = 0 ;
复制代码 TrajectoryConfig
- // NO SPREAD
- WeaponSpread = 0;
- AimingSpreadModifier = 0;
- FiringSpreadBase = 0;
- ProneRecoveryTime = 0;
- ScopingSpreadModifier = 0;
- // NO RECOIL
- RecoilPatternScale = 0;
- RecoilRecoverySpeed = 0;
- RecoilSpeed = 0;
复制代码 WeaponConfig
- SwayModifier_Crouch = 0;
- SwayModifier_Movement = 0;
- SwayModifier_Pitch = 0;
- SwayModifier_Prone = 0;
- SwayModifier_Stand = 0;
- SwayModifier_YawOffset = 0;
复制代码 WeaponDeviationConfig
- DeviationBase = 0;
- DeviationBaseADS = 0;
- DeviationBaseAim = 0;
- DeviationMax = 0;
- DeviationMaxMove = 0;
- DeviationMinMove = 0;
- DeviationMoveMaxReferenceVelocity = 0;
- DeviationMoveMinReferenceVelocity = 0;
- DeviationMoveMultiplier = 0;
- DeviationRecoilGain = 0;
- DeviationRecoilGainADS = 0;
- DeviationRecoilGainAim = 0;
- DeviationStanceCrouch = 0;
- DeviationStanceJump = 0;
- DeviationStanceProne = 0;
- DeviationStanceStand = 0;
复制代码 WeaponGunAnim
- ShotCameraShake = NULL ;
- ShotCameraShakeADS = NULL ;
- ShotCameraShakeIronsight = NULL ;
- RecoilKickADS = 0.0f ;
复制代码 综合
- public unsafe struct FRecoilInfo
- {
- public float VerticalRecoilMin;
- public float VerticalRecoilMax;
- public float VerticalRecoilVariation;
- public float VerticalRecoveryModifier;
- public float VerticalRecoveryClamp;
- public float VerticalRecoveryMax;
- public float LeftMax;
- public float RightMax;
- public float HorizontalTendency;
- public fixed byte UnknownData00[0x4];
- public IntPtr RecoilCurve;
- public int BulletsPerSwitch;
- public float TimePerSwitch;
- public byte bSwitchOnTime;
- public fixed byte UnknownData01[0x3];
- public float RecoilSpeed_Vertical;
- public float RecoilSpeed_Horizontal;
- public float RecoverySpeed_Vertical;
- public float RecoilValue_Climb;
- public float RecoilValue_Fall;
- public float RecoilModifier_Stand;
- public float RecoilModifier_Crouch;
- public float RecoilModifier_Prone;
- public float RecoilHorizontalMinScalar;
- public fixed byte UnknownData02[0x8];
- }
- public unsafe struct FTrajectoryWeaponData
- {
- public float WeaponSpread; // 0x0000(0x0004) (CPF_Edit, CPF_BlueprintVisible, CPF_BlueprintReadOnly, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- public float AimingSpreadModifier; // 0x0004(0x0004) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- public float ScopingSpreadModifier; // 0x0008(0x0004) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- public float FiringSpreadBase;
- public float StandRecoveryTime; // 0x0010(0x0004) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- public float CrouchRecoveryTime; // 0x0014(0x0004) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- public float ProneRecoveryTime; // 0x0018(0x0004) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- public float RecoveryInterval; // 0x001C(0x0004) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- public float RecoilSpeed; // 0x0020(0x0004) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- public float RecoilRecoverySpeed; // 0x0024(0x0004) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- public float RecoilPatternScale;
- public float InitialSpeed; // 0x002C(0x0004) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- public float TrajectoryGravityZ;
- int HitDamage; // 0x0030(0x0004) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- float RangeModifier; // 0x0034(0x0004) (CPF_Edit, CPF_BlueprintVisible, CPF_BlueprintReadOnly, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- float ReferenceDistance; // 0x0038(0x0004) (CPF_Edit, CPF_BlueprintVisible, CPF_BlueprintReadOnly, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- float TravelDistanceMax; // 0x003C(0x0004) (CPF_Edit, CPF_BlueprintVisible, CPF_BlueprintReadOnly, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- char IsPenetrable; // 0x0040(0x0001) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- public fixed byte UnknownData00[0x7];
- IntPtr DamageType; // 0x0048(0x0008) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- IntPtr RecoilPatterns; // 0x0050(0x0010) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance)
- }
- public unsafe struct FWeaponGunAnim
- {
- IntPtr Fire; // 0x0000(0x0008) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- byte bLoopedFire; // 0x0008(0x0001) (CPF_Edit, CPF_DisableEditOnInstance)
- fixed byte UnknownData00[0x7];
- IntPtr Reload; // 0x0010(0x0008) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- IntPtr CharacterGripBlendspace; // 0x0018(0x0008) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- IntPtr CharacterLHGripBlendspace; // 0x0020(0x0008) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- IntPtr CharacterFire; // 0x0028(0x0008) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- IntPtr CharacterFireCycle; // 0x0030(0x0008) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- IntPtr CharacterFireSelector; // 0x0038(0x0008) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- IntPtr CharacterReloadTactical; // 0x0040(0x0008) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- IntPtr CharacterReloadCharge; // 0x0048(0x0008) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- IntPtr CharacterReloadByOneStart; // 0x0050(0x0008) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- IntPtr CharacterReloadByOneStop; // 0x0058(0x0008) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- IntPtr CharacterReloadByOneSingle; // 0x0060(0x0008) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- IntPtr WeaponReloadTactical; // 0x0068(0x0008) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- IntPtr WeaponReloadCharge; // 0x0070(0x0008) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- float ReloadDurationTactical; // 0x0078(0x0004) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- float ReloadDurationCharge; // 0x007C(0x0004) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- float ReloadDurationStart; // 0x0080(0x0004) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- float ReloadDurationLoop; // 0x0084(0x0004) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- float ReloadDurationMagOut; // 0x0088(0x0004) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- byte bUseBoltAction; // 0x008C(0x0001) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- fixed byte UnknownData01[0x3];
- float FireCycleDelay; // 0x0090(0x0004) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- float FireCycleDuration; // 0x0094(0x0004) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- byte bCycleAfterLastShot; // 0x0098(0x0001) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- byte bCycleDuringReload; // 0x0099(0x0001) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- fixed byte UnknownData02[0x6];
- public IntPtr ShotCameraShake; // 0x00A0(0x0008) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- public IntPtr ShotCameraShakeIronsight; // 0x00A8(0x0008) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- public IntPtr ShotCameraShakeADS; // 0x00B0(0x0008) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- IntPtr CycleCameraAnim; // 0x00B8(0x0008) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- public float RecoilKickADS; // 0x00C0(0x0004) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- SharpDX.Vector3 RecoilADSSocketOffsetScale; // 0x00C4(0x000C) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- SharpDX.Vector3 MagDropLinearVelocity; // 0x00D0(0x000C) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- SharpDX.Vector3 MagDropAngularVelocity; // 0x00DC(0x000C) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- float InertiaInterpMultiplier; // 0x00E8(0x0004) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- float InertiaClampMultiplier; // 0x00EC(0x0004) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- }
- public unsafe struct FWeaponData
- {
- float TargetingFOV; // 0x0000(0x0004) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- float HoldBreathFOV; // 0x0004(0x0004) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- IntPtr Rarity; // 0x0008(0x0008) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- SharpDX.Vector3 SocketOffset_Shoulder; // 0x0010(0x000C) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- SharpDX.Vector3 SocketOffset_Hand; // 0x001C(0x000C) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- IntPtr bApplyGripPoseLeft; // 0x0028(0x0001) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- IntPtr WeaponGripLeft; // 0x0029(0x0001) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- IntPtr WeaponClass; // 0x002A(0x0001) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- IntPtr bUseDefaultScoreMultiplier; // 0x002B(0x0001) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- float ScoreMultiplierByDamage; // 0x002C(0x0004) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- float ScoreMultiplierByKill; // 0x0030(0x0004) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- public float SwayModifier_Pitch; // 0x0034(0x0004) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- public float SwayModifier_YawOffset; // 0x0038(0x0004) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- public float SwayModifier_Movement; // 0x003C(0x0004) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- public float SwayModifier_Stand; // 0x0040(0x0004) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- public float SwayModifier_Crouch; // 0x0044(0x0004) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- public float SwayModifier_Prone; // 0x0048(0x0004) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- float CameraDOF_Range; // 0x004C(0x0004) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- float CameraDOF_NearRange; // 0x0050(0x0004) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- float CameraDOF_Power; // 0x0054(0x0004) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- IntPtr bUseDynamicReverbAK; // 0x0058(0x0001) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- fixed byte UnknownData00[0x3]; // 0x0059(0x0003) MISSED OFFSET
- float CurrentWeaponZero; // 0x005C(0x0004) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- float MinWeaponZero; // 0x0060(0x0004) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- float MaxWeaponZero; // 0x0064(0x0004) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- float AnimationKick; // 0x0068(0x0004) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- fixed byte UnknownData01[0x4]; // 0x006C(0x0004) MISSED OFFSET
- IntPtr RecoilMontage; // 0x0070(0x0008) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- IntPtr DestructibleDoor; // 0x0078(0x0001) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- IntPtr ThrownType; // 0x0079(0x0001) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- fixed byte UnknownData02[0x2]; // 0x007A(0x0002) MISSED OFFSET
- float WeaponEquipDuration; // 0x007C(0x0004) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- float WeaponReadyDuration; // 0x0080(0x0004) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- IntPtr bForceFireAfterEquip; // 0x0084(0x0001) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- fixed byte UnknownData03[0x3]; // 0x0085(0x0003) MISSED OFFSET
- float PhysicalBodyHitImpactPower; // 0x0088(0x0004) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- fixed byte UnknownData04[0x4]; // 0x008C(0x0004) MISSED OFFSET
- }
-
- public unsafe struct FWeaponDeviationData
- {
- public float DeviationBase; // 0x0000(0x0004) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- public float DeviationBaseAim; // 0x0004(0x0004) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- public float DeviationBaseADS; // 0x0008(0x0004) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- public float DeviationRecoilGain; // 0x000C(0x0004) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- public float DeviationRecoilGainAim; // 0x0010(0x0004) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- public float DeviationRecoilGainADS; // 0x0014(0x0004) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- public float DeviationMax; // 0x0018(0x0004) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- public float DeviationMinMove; // 0x001C(0x0004) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- public float DeviationMaxMove; // 0x0020(0x0004) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- public float DeviationMoveMultiplier; // 0x0024(0x0004) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- public float DeviationMoveMinReferenceVelocity; // 0x0028(0x0004) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- public float DeviationMoveMaxReferenceVelocity; // 0x002C(0x0004) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- public float DeviationStanceStand; // 0x0030(0x0004) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- public float DeviationStanceCrouch; // 0x0034(0x0004) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- public float DeviationStanceProne; // 0x0038(0x0004) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- public float DeviationStanceJump; // 0x003C(0x0004) (CPF_Edit, CPF_ZeroConstructor, CPF_DisableEditOnInstance, CPF_IsPlainOldData)
- }
复制代码 好了剩下的我就不说了吧!!!
请终止谣言!!!
小胖在这里最后说明一下:
以后我那个什么50元入群的精英分享,每日更新的版本会在5天后发送到全网进行分享!
有人喷我50元群,我告诉你!这是之前群友要求只是为了更好的保护群内群友的版本而已!
还有有人说PAK文件检测,有些人很长时间没有封号!大可一试!
还有人说自己的是原创作者,代码有他的痕迹,来吧!和我一样公布代码!大家比比看看!
最后,最后说下PAK修改起源!
PAK由德国XE团队在unknowncheats首发共享,在此想这个团队致敬!
国内很多辅助都是基于unknowncheats社区发布的源!
如果不想被坑多去看看吧!!
在此小胖祝大家双十一快乐!终止谣言!
感谢真牛老大!虽然你在我群里!哈哈哈!!!
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