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I have made my own Sea of Thieves ESP. So far it has features like Treasure spot tracking, ship tracking, water level tracking, velocity and direction of ships, number of active holes, crew tracking and more.
One feature that stands out a bit is it will list all ships within 1750m on the left side of the screen, including your own, to make it easier to see if anyone is getting close.
It also has an island tracker, making it possible to track any island, outpost seapost and so on.
It is based on Doug's Python SoT Emporium, especially the Python framework, but is written in C#. Got a lot of help from several people making this.
Please report any bugs, feature suggestions and such in this thread. I plan on sharing the source code as well, but want to do some more testing first.
You can update the actors.json and offsets.json files to either track more things in the game or to update it to be compatible with a newer version of the game.
The app starts without applying the overlay to the game, you have to press the "Add Overlay" button to activate the overlay. This is also to help with debugging in case some things being tracked crashes the app after an update. Then you can disable some of the tracking, save the settings and restart the app.
The filter is to help find objects in the game. It search for any actor that contains the text you put into the filter bar, then you can select any actor on the dropdown list and click add, to add tracking to that actor. The actor list grows though and might have actors on it that the game despawned and in such a case you wont be able to add tracking. I might add a feature later that simply adds the actors rawname (the game the name has for the actor internally) to be tracked, that way you will be tracking the object when the game spawns it again.
The range filter option takes the number set as the range and filters the actor list to only show actors within that distance of you and it will list those actor rawnames to the output window.
The "Add All" will add tracking to all actors currently in the actor list. Might become a bit heavy if its showing the full list of actors without any filters.
The "Remove All" button will clear the whole actor tracking list for the overlay. They should be added to the tracking again depending on what options you have enabled.
"Disable Idle Disconnect" disables the games "idle disconnects" which is what causes the LazyBeard when you do nothing for. I got it working with update 1.3. Needed the correct offset.
DoStuff and TestButton are for debugging. The DoStuff tries to initialize the app again, finding the Sea of Thieves game process and such. I will try to make it fully reinitialize at some point so you should be able to close the game, open it again and not have to restart the app. The test button dumps a list of all actor rawnames found in the game session.
You can update offsets in the file menu and select a folder with an updated SDK dump.
Features:
Tracks ships (with direction, speed, amount of holes and water % till it sink), players (name and health), crews, alliances (different colors for each alliance), treasure, treasure maps, riddle maps,
storage barrels and contents of storage barrels, hostile NPCs and lorebooks
Filter feature to help search the game for things that might not be tracked and it searches for islands and other places as well, you can try to add tracking to these items as well. Doing so will track all items within range.
Option to add more objects to track by added them to the actors.json file
Last edited by Caldor; Yesterday at 03:05 PM. Reason: adding even more instructions
第一次在 SoT 上运行此 hack 时,您将能够启用以下功能:
显示存储
显示存储项目
显示船员
显示船舶
显示您船上的物品
显示其他内容
显示 TreasureSpots
谁能破解克星啊啊啊
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